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Mastering Combat

  • Writer: cleliapulidoferroi
    cleliapulidoferroi
  • Aug 28
  • 3 min read

Whether you’re fighting other chivalrous knights, a cunning hag or a terrifying dragon, combat superiority in Legends of the Round Table is rarely just about raw strength. We designed the game’s combat systems to reward observation, strategy, timing and a clever use of cards and abilities. Here are some strategies to keep you a step ahead of your foes!

In-game screenshot of a mounted knight being scratched by a giant mole, causing him to suffer a -3 injury to his right arm

Know Your Enemy

When the combat starts, take a moment to study your opponents! Some enemies have special rules and conditions. For example, “Felon” enemies will not abide by the rules of chivalry, “Unshakeable” enemies can’t be destabilized, etc.


What armor is your opponent wearing? Does this dragon have any broken scales you could target? Is this felon already bleeding from the arm, another hit there might finish him off!


Highlighting the tooltip for the giant mole cricket, which reads: ‘Special rules - Special rules are detailed in the game manual - Instinctive Combat - Swift - Treacherous’


Movement in Combat

In fencing combat, a trained defender instinctively steps back when attacked to reduce the impact of the blow, ending up one space behind their original position. The attacker then occupies the vacated space. However, mounted opponents and instinctive fighters like wolves, giant rats or other animals will hold their ground instead.


When you charge a knight or a creature on foot, your horse’s speed causes you to end up behind them after the attack! However, if your target is another charging knight, it triggers a counter-charge. In a counter-charge, both knights attack! The higher total wins, deals the damage and ends up behind the loser.


GIF showing a knight striking another knight with a sword

Different Strikes

There are a few kinds of strikes:

Slash: swords, axes, claws and other blades.

Thrust: lances, tips of your swords, fangs, etc.

Concussion: maces, mostly!

Special types: a wyvern’s acidic spit, for example!


Matching your strike to the enemy’s armor type will make all the difference.


Aimed Attacks

When attacking an opponent, you can choose to aim for a specific body part, taking a penalty to your total in exchange for the chance to exploit a weakness or injury. This is especially useful if your enemy’s armor is damaged or missing in that area. When an attacker and defender play the same card season and the defender fails, the outermost layer of their armor (or a dragon’s scales!) will break, creating an exploitable weakness!



 Highlighting of the tooltip for the targeted strike, which details the Action Point cost, description of the strike, traits used, Fatigue cost, and type of damage

Armor Layers

In the game rules, armor always has three layers. For example, knights wear gambeson, mail and plate, while a dragon might have no armor in the first two layers but a strong third layer of scales. Some creatures may have gaps entirely.


More Tips!

Spending inspiration points to lower your own total can help you trigger a special defense in the body parts wheel that pops up when you’re defending from an attack.

If you have a high enough total to succeed a challenge without adding any card, you could still play one of your weaker cards to draw a new, potentially better one!

You can create spells just to get rid of unwanted cards and draw new ones - potentially getting a useful spell in the process!


Screenshot from the game manual showing various rules concerning attack and defence in combat

The game is chock-full or interesting systems and features that were all based on medieval chivalry and combat. When you get your hands on the demo (or the full game) be sure to go over the player’s manual and familiarize yourself with the different rules. This way, you will be able to master combat with ease!


Until next time!

The Artifice Studio Team



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